Class strongholds in the Legion. Guide to class strongholds. Legion Expansion Review: Class Halls Where is the dx stronghold

Prepared detailed guide to class halls in Legion: missions, champions, class hall improvements, hiring units, equipment and much more.

Class Halls: Basic Information

How to get into a class stronghold

Most classes can get to their stronghold through portals located in different parts of Dalaran. Moreover, for each class there is a separate portal, which cannot be used by characters of another class:

Where are the portals located:

  • For priests and: in the Alliance / Horde hall;
  • For shamans: on the airfield;
  • The Demon Hunters use Gliding to reach one of the islands near Dalaran;
  • can get to their stronghold through secret passages, which are in some buildings in Dalaran;
  • : portal near Cloaca;
  • Hunters: through a special griffin flight network;
  • Death knights, druids, monks and magicians can create portals themselves.

Video - comparison of the class strongholds of the Legion and the garrisons of Draenor:

Strongholds of each class

Each class stronghold will have some unique features.

For example:

  • Rogues have an additional NPC to access .
  • Druids in the stronghold have portals to the main natural locations.
  • Warriors can duel in a special arena.

How to unlock class hall missions

Accessing class hall quests/missions is easy:

  1. Once in Dalaran, complete the quest to obtain an artifact and access to the class stronghold.
  2. On the commander's table, select the location where you plan to level up to level 110.
  3. Just level up until you reach 325 Artifact Power.
  4. Return to Dalaran - receive a short chain of tasks, similar to the quest to obtain an artifact.

After completing this chain you will have access to four things:

  • To several champions (companions)
  • To your first squad
  • Class Hall Upgrade System
  • Class Hall Mission Interface

Further access can only be gained at level 103 - upon returning to the class stronghold, you will again be given a task, after which you will unlock a second type of squad and 2 more champions.

By the way, completing this chain unlocks the appearance of an artifact weapon for the achievement Fight in Style: Classic Look.

Completing the Class Hall Campaign

To complete the class stronghold campaign, you need to reach level 110.

During the campaign you will receive many nice things:

  • Stronghold Resources and Artifact Power
  • Level 810 Bracers from the Class Hall set (for 6 champions)
  • Level 830 chest from the Stronghold set (for completing the campaign)
  • The title associated with your class (for example % Shadow Blade for rogi)
  • Third slot for relics in your artifact
  • Another artifact skin for the Battleforged achievement.

Class Hall Resources

To recruit troops, complete missions and orders, and improve your stronghold, you need.

Note: Unlike the garrison, in the Legion you do not receive Stronghold Resources for completing missions!

We have prepared a separate guide about Stronghold Resources:

Leveling up your class stronghold in the Legion

The upgrade system allows you to spend Stronghold Resources on researching improvements to your class Stronghold.

The system is very similar to leveling up artifact talents, where the Stronghold Resources are the Power of the Artifact, and the Class Stronghold is the Artifact.

At the start of the Legion, improvements to the stronghold require a large amount of resources and take a lot of time.

A total of 6 levels (tiers) of improvements are available; at each level you can choose from two options, with the options varying for different classes.

Table with cost and research time, choice changes and level requirements (RO = Stronghold Resources):

Improvement Level Leveling up Changing Selection Need a level
Tier 1 50 RO / 2 hours 500 RO / 1 day 100
Tier 2 500 RO / 4 hours 2000 RO / 3 days 105
Tier 3 1000 RO / 7 days 110
Tier 4 10000 RO / 10 days
Tier 5 12500 RO / 12 days
Tier 6 15000 RO / 14 days

What upgrades to choose for your class stronghold

In this section of the guide you will find tips on choosing upgrades at each class hall level.

Level 1

During leveling up, for all classes it is better to choose an increase in the chance of receiving an item of a cooler quality as a reward for tasks.

After reaching level 110 and completing most of the missions that could give good equipment, it is better to choose the increased probability of mission success.

Level 2

The choice of upgrades depends on the class:

Death Knights and Paladins It is better to take the option with a mount. The second option is worth taking only if you do not have enough champions to neutralize threats on missions.
Demon Hunters and Warlocks At the start of the Legion, when you need equipment, it is more profitable to take the second option - for additional loot and buffs. Closer to the raids you can choose anything
Druids Additional items - at the start of the Legion, reduction of mission time - later.
Hunters and Mages Before the introduction of flights in the Legion, the option of moving around the Broken Isles looks preferable; then - depending on the situation.
Monks, Priests, Shamans For the duration of pumping - option with a buff; at level 110 – improvement of units.
Robbers A storage voucher is always better.
Warriors Additional loot - at the beginning of the Legion, reduction of mission time - later

Level 3

If you have just started dressing your champions, choose the option that allows you to complete work orders for equipment or receive it from missions.

When the champions are dressed in good equipment, choose to increase the number of units.

Level 4

As a rule, upgrading large units provides the greatest benefit - as only then will it be possible to neutralize the threat of a boss without champions.

Level 5

Level 6

At the last level of improvement, you don’t have to choose anything, since there is only one option available - the ability to wear 2 legendary items on your character at the same time.

Class Hall Champions

Champions are notable members of your class who can be recruited throughout your class hall campaign.

You can:

  • Send champions on missions
  • Recruit them as combat comrades to help you in the Legion

Each class has its own set of unique champions related to the game's history. There are 8 champions for each class hall, but only 5 of them can be active at a time.

If you have more than 5 champions, some of them need to be “deactivated”. To return him to work later, you will need to pay 250 gold.

How to get champions in WOW Legion

All champions are unlocked as you progress through the Stronghold campaign. As soon as you complete the first quest chain after receiving 325 units of Artifact Power, you will receive your first champions.

At level 103, you can complete another chain of quests and unlock 2 more champions.

The remaining champions will be unlocked as you progress through the class hall campaign.

Useful video on class stronghold comrades:

How to dress champions in WOW

New equipment slots for champions open up as their level increases and their quality improves (as with the garrison followers in Draenor).

The first equipment slot opens when the champion reaches a rare quality (blue); the second slot is when it reaches epic quality (purple).

To prepare a champion for battle, you need to find him some equipment. It can be obtained in the following ways:

  • Missions in the class stronghold
  • World quests
  • hidden treasures
  • Rewards for faction envoy quests
  • Leveling up your class stronghold

Champion items can be broken down into 6 categories.

1. Increase the likelihood of success

  • Increases by a certain amount for all missions
  • Raises only for missions shorter than 4 hours
  • Boosts only for missions longer than 8 hours

2. Reduced execution time

3. Comparability of comrades

Equipment that provides certain bonuses if certain types of followers are sent with the champion on a mission. Each class has its own set of third category items, which depends on the class stronghold.

There are two types of such items available:

  • Increases the chance of success when certain small units are present
  • Increases the chance of success with certain large units

4. Equipment of a combat comrade

These items are only useful for combat companions: they improve the player's rewards when completing world quests with the champion.

Two types of such equipment:

  • Increase in Class Order Resources received
  • Increase in gold received

5. Consumable

Allows you to give certain beneficial effects to champions and units before battle.

Depending on your class, there are three types of such items:

6. Legendary equipment

Legendary gear for followers is different from other items because they are not easy to obtain.

Such equipment is much more powerful and often combines two of the effects mentioned above.

Legendary equipment for champions is as follows:

  • Increases the success of all missions by 15% + one thing:
    • Reduces duration by 5%
    • 15 gold for local quests with a follower
  • Reduces the time of all missions by 15% + one thing:
    • Increases mission success by 5%
    • 15 gold for world quests with a follower
    • 25 RP when completing world quests with a follower
  • Gives 100 RP for completing world quests with the champion + one thing:
    • Increases success by 5%
    • Reduces duration by 5%
    • 15 gold for quests with an ally
  • Gives 50 gold for local quests with the champion + one:
    • Increases success by 5%
    • Reduces time by 5%
    • 25 Stronghold Resources for world quests with a follower

Leveling and quality of champions

The starting level of champions depends on what stage of the class hall campaign the player recruited them at, but their default quality will be normal.

Regardless of the champion's starting level, be it 103 or 110, he will still gain experience when completing quests.

Once a champion reaches level 110, he begins to increase his quality up to epic. The following types of champions exist:

  • Ordinary
  • Uncommon – Unlocks the champion's second ability.
  • Rare – the first equipment slot opens
  • Epic – a second equipment slot opens
Level Required amount of experience Total experience gained
101 200 200
102 400 600
103 600 1 200
104 800 2 000
105 1 000 3 000
106 1 500 4 500
107 1 750 6 250
108 2 000 8 250
109 2 700 10 950
110 3 000 13 950

Quality of champions/followers and required experience:

Unusual 8 000 21 950
Rare 20 000 41 950
Epic 100 000 141 950

Champion Equipment Level

Upon reaching level 110, the champion will be dressed in ilvl 760, and the player will be able to begin improving his ward’s equipment. The higher the level of the item, the more difficult the tasks the champion will be able to complete. The maximum item level is 850.

There are the following champion equipment upgrades:

  • Heavy armor set: +5 ilvl
  • Fortified armor set: +10 ilvl
  • Set of impenetrable armor: +15 ilvl

Improvements to champion equipment can be obtained by completing class stronghold tasks from the table, or by improving the stronghold itself in tier 3. When assigning champions to missions, be sure to match the level of the mission and the champion. The closer they are in level, the more experience the champion will receive.

Champion Abilities

All champions have pre-assigned abilities. The first is available immediately, and the second opens upon achieving Unusual quality.

Abilities are designed to cover one or another threat that arises during the execution of stronghold tasks from the table. During the quest, a boss threat and a secondary threat arise. If they are not taken into account, the percentage of successful completion of the task will be reduced. The following secondary threats exist:

Combat satellites

Some champions have the ability - combat satellite. Thanks to this, the chosen champion with this trait will help you during your journey through the Broken Isles. Some follower abilities are proc, and some are active, meaning they can be summoned on demand. It is worth noting that in dungeons, on battlefields and in most scenarios they will not follow the player.

  • Proc Abilities

Such abilities are triggered under certain conditions. For example, if a player starts a battle or takes damage. There is also an internal timer for them.

  • Active Abilities

Some champion abilities add an additional button to the character's panel, pressing which the player will be able to summon a champion. The cooldown of such abilities varies from 2 to 5 minutes.

  • Bodyguards

Among the other champions, it is worth highlighting the NPC with the bodyguard ability. They will follow you everywhere, can hold aggro and use spells and abilities. If they die, they will quickly return to the battlefield.

Each class will have 4 champions who can be assigned to the place of a combat ally, as well as at least one Bodyguard.

Combat Companion/Fellow Assignment

A combat ally can be assigned on the task table in the stronghold. On the quests tab there will be an empty slot in which you can insert a champion icon, this will cost 50 stronghold resources. You can remove a champion from this slot for free, and there is no CD for reassigning a combat ally.

As soon as a player has appointed a champion to the position of a combat ally, he becomes unavailable for completing tasks through the table in the stronghold. Also, to change equipment, you will have to temporarily remove the champion from this position. For each task completed with the player, the combat ally will receive 150 experience. This way they pump up faster.

Updated: at the beginning of September, Blizzard talked about a new mobile application for the stronghold– WOW Companion.

It will allow players to control the stronghold from their phone:

  • Upgrade class stronghold improvements and change them;
  • Deal with equipment for teammates and equip them;
  • Start and complete missions (rewards will be in the character’s bags when entering the game);
  • See on the map the local quests available for the character.

Video about the WOW Companion application:

Stronghold Units

In addition to champions, a significant role in the stronghold of the class is played by Units.

Each unit has different indicators - for example, survivability. You can send troops on missions, but when their survivability runs out, they will die and you will need to recruit new troops.

The units have no equipment, no levels, and no experience - they are just food to distract the monsters while your champions complete the mission.

Squads cannot complete stronghold missions alone - a champion must always accompany them. Adding squads to missions is optional, and only affects the probability of mission success (+15% for a small squad and +30% for a large squad).

How to hire a squad

To hire a squad, you simply need to find a special NPC in your class stronghold and create a work order with him. This will cost a certain amount of stronghold resources (20 RP for a small squad, 85 RP for a large one) and will take 30 minutes.

Four classes - Death Knights, Druids, Mages and Monks - can hire a special type of unit. It takes 12 hours to create, but this unit is stronger than others: it gives +30% chance of mission success and additionally resists certain boss abilities.

To pick up a recruited unit, simply use the item that appears next to the NPC you recruited them from.

Limitations on the number of units

There is no limit on the number of units you can recruit, but there is a limit on the number of active and live units at one time. The standard troop size is 3 small squads and 2 large squads. The limit for special teams is no more than one at a time.

The only way to increase the size of your troops is to upgrade your stronghold at level 3 (+1 troop).

Unit Vitality

In the mission interface, you can see heart icons next to the squad icon - these hearts show the squad’s survivability.

Initial values:

  • Small squad – 2 hearts
  • Large squad – 3 hearts
  • Special squad – 1 heart

Each time a squad completes a stronghold mission, they lose one heart (regardless of the outcome of the mission). When all the hearts of a squad run out, it will die and be removed from your troops.

Some classes have abilities that allow you to restore vitality, such as Shattered Souls (Demon Hunter) or Pain Suppression (Priest).

Please note: for regular missions, the squad loses only one heart, but there are missions in the “Lethal” category - for them you must find a squad or champion who will counter the lethal threat. If you don’t find it, the squad will lose all its survivability and die.

Class Order Missions

Just like in Draenor, you can send champions and squads to complete missions. To begin the mission, go to the command table in the class stronghold.

Mission Interface

The interface remains the same as in the garrison: there is a tab with all available missions, and there is a tab with missions already in progress. Here you can hire a champion who will run with you around the Broken Isles.

On the “Comrades” tab, you can view all your units and all champions, improve their equipment, see their abilities, etc.

How to start a mission in a stronghold

To start a mission in a class hall, do the following:

  1. Open the mission interface through the command table
  2. Select the mission you want to complete
  3. Assess the threat each opponent poses
  4. Select champions and units that neutralize as many threats as possible
  5. Click the "Start Mission" button

Mission threats

There are 5 types of threats that you can encounter during missions:

Each mission can have from 1 to 3 threats - and you can usually neutralize them all.

Additional rewards

Regardless of which stronghold companions you send to complete the mission, the chance of success can be almost doubled. If you do this, you can receive additional rewards.

How the probability of receiving additional rewards is calculated:

  • If the mission success rate is 150%, this is a 100% chance of successfully completing the mission and a 50% chance of receiving additional loot.
  • If the success rate is 200%, this is a 100% mission success and a 100% chance of receiving additional rewards.

Additional loot depends on the main reward for the mission:

Regular reward Additional reward
Artifact Power

You may have noticed that there is now some confusion in the forces of the Alliance and the Horde - disorder in the ranks of the leadership. In World of Warcraft: Legion, you will have to take responsibility and find a way to unite your people against the demons that threaten all life on Azeroth. To save the world from destruction, you will go to the Broken Isles. Here you have to team up with other representatives of your class (regardless of their faction) and oppose the Burning Legion.

Every class needs a home: a safe haven where heroes can find support, and a military meeting room where battle plans can be drawn up. In the Legion expansion, this home will become your stronghold - a stronghold unique to each class, where, together with you, the heroes of the world of Warcraft will try to repel the armies of the Burning Legion that have invaded the Broken Isles.

Death Knights: Acherus

Acherus, also known as the Black Fortress, was once a necropolis of the Scourge. Now every death knight will find in it what he needs: a forge, a runeforge and a Crucible of Souls.

Where is: soars over the Broken Shore
How to get there: using the Death Gate
Notable Death Knights: Lord Thorval, Commander of the Dreadlords Talanor, Banshee Xioxy

Demon Hunters: Fel Hammer

Demon Hunters will immediately recognize the Fel Hammer ship because they have already visited it during the game's introductory portion of Mardum.

Where is: Mardum
How to get there: using teleportation
Famous Demon Hunters: Allari the Souleater, Altruis the Sufferer, Kain Sunfury

Druids: Grove of Dreams

Opposite the Black Rook Fortress lies a dense forest where the Grove of Dreams is hidden. Here the Druids discover the Emerald Path of Dreams, with the help of which they are able to move between various areas of interest to them.

Where is: Val" ball
How to get there: After opening a class stronghold, use the Dreamwalker ability to teleport to the Grove of Dreams
Famous Druids: Guardian Remulus, Lunara, Malfurion Stormrage

Hunters: Strelka's Shelter

A network of air trails opens from Strelka's Shelter, which can only be used by hunters. Here you will join wanderers, rangers and dark rangers so that together you can overcome extremely difficult challenges. Only hunters who have completed survival school and have deep knowledge of wild nature can count on success.

Where is: Highmountain
How to get there: after opening the class stronghold, summon an eagle who will take you to Strelka's Shelter
Famous Hunters: Heming Earnestway, Vereesa Windrunner, Rexxar

Mages: Bulwark of the Guardian

The Keep of the Guardian is a tower in which magicians of all stripes have gathered together to revive the Order of the Guardians of Tirisfal in a difficult time for Azeroth.

Where is: Dalaran
How to get there: using teleportation
Known inhabitants: Edria, High Sorcerer Andromath, Meryl Felstorm, Marud

Monks: Hall of Seasons

The Hall of Seasons, home to the Temple of Five Dawns and Mandori Village, serves as a haven for monks of all races.

Where is: Wandering Island
How to get there: with the help of "Spiritual Journey"
Famous monks: Chen Stormstout, Ji Firepaw, Li Li Stormstout, Aisa Cloudsinger

Paladins: Abode of Light

The Abode of Light is the place where the Order of the Knights of the Silver Hand was revived, uniting the servants of the sun, the Hand of Argus, the knights of the blood and many others.

Where is: under Light's Hope Chapel in Eastern Plaguelands
How to get there: by flying to Light's Hope Chapel or using a special paladin ability that allows you to teleport to the Abode of Light
Known Paladins: Edric the Pure, Lord Maxwell Tyrosus, Lord Grayson Shadowbreaker

Where is: Sewer of Dalaran
How to get there: enter a gate open only to robbers
Famous robbers: Vanessa van Cleef, Garona Halforc, Valira Sanguinar

Who did not hesitate to seize a large part of the Cloaca of Dalaran and equip it for their needs. To maintain the secrecy inherent in this order, all passages to the residence are secret and are under the control of agents. The corridors leading to the Hold of Shadows can be reached from several shops in Dalaran if you show their owners or sellers the sign of the Uncrowned. In some cases, a simple code phrase will do; upon hearing it, the seller will activate a secret mechanism and open the door.

The passages are closely guarded by robbers who do not want anyone to interfere in their affairs. The Shadow Hold is home to many members of the order and sympathizers, among whom you can find criminals, murderers and scammers of all kinds. Even famous organizations like SIU or the Shattered Hand clan sent their representatives here. Despite the special contingent, order is maintained in the residence and battles between members of the order are not prohibited. However, the guards and pacifiers turn a blind eye to the murder of unwary adventurers who try to penetrate the Shadow Hold.

In the central part of the residence, a wooden tavern was built on a stage, where alcohol flows like a river and stories are told. There is a bookcase against one of the walls, which looks so out of place that many immediately understand that there is another secret passage behind it. If you turn the torch burning near this wall, the bookcase slides apart and allows you to enter the Chamber of Shadows, where meetings of the leaders of the Uncrowned take place. In addition to the Shadows themselves, sitting at the table with treats and drinks, there are attentive guards, bards entertaining the gentlemen, and an archivist. The walls are lined with tables littered with plans, drawings and mysterious instruments used to plan operations.

Another passage from the tavern leads to the Vault of the Uncorrupted, guarded by several hobgoblins. The floors here are literally littered with piles of gold coins, jewelry, artifacts and expensive works of art that were no doubt stolen or obtained by deception. Sitting on one of the piles of gold is Signe Gogelmogel, Baron of Gadgetzan, who joined the Uncrowned in search of additional profit. The vault also contains the Crucible of the Uncorrupted, which was created by craftsmen and allows robbers to enhance their weapons with exotic poisons.

P.S. if you want a discount, write to the operator before purchasing :)

Class strongholds in the Legion are unique areas for working with artifacts, completing quests, and communicating with people of the same class.

1. How to get to the Class Stronghold.

For the vast majority of classes in the game, access to the stronghold will be through portals scattered throughout Dalaran.
  • Druids, Mages, Death Knights and Monks - can move under their own power - Bulwark of the Guardian, Dreamwalker, Death's Door and Spiritual Journey
  • Demon hunters will first have to use Gliding to get to a small island near Dalaran, where they can find a portal. If your planning goes wrong, some gargoyle will pick you up and drag you away.
  • A special network of air routes is available for hunters. To go to Strelka's Shelter, you need to find Talua and talk to her.
  • Paladins will need to get to Light's Hope Chapel, or use the teleporter in the faction quarter.
  • Priests have access only to the portal in the faction quarter.
  • Robbers know better than anyone where a crooked path can lead them. Therefore, they need to go to “Magnificent Goods” (52 69), “Tanks are our everything” (45 29) or “A hundred more times” (53 33). In these establishments you should look for hidden doors.
  • The shaman portal is located on the Kras site.
  • Warlocks should look for the portal on the road to Cloaca.
  • Warriors in each location should look for Valkyra, near whom they can use the Jump to the Sky Citadel ability to be transported to the Stronghold.

2. Is there any profit from Strongholds?

Each Stronghold gives its class certain game advantages:
  • Robbers will be able to visit a representative of the Black Market and find the Suspicious Box toy
  • Demon Hunters and Warlocks can add a new pet to their collection - the Hateful Eye
  • Warriors are allowed to fight each other in a special arena and receive the Stormforged Vrykul Horn toy for victory.
  • Druids get the ability to quickly get to some blooming locations. The Grove of Dreams is home to two pets - Nightmare Lasher and Forester.
  • Shamans in their Stronghold play a totem version of the game “Light’s out”. The winner will be rewarded with a Lava Fountain toy. If you search, you can find a new pet - Snowfang.

3. What to do in Oplot?

The stronghold is used as a base for improvements, leveling up and completing quests:
  • Completing class stronghold missions. These missions can be completed significantly less often than the Garrison missions on Draenor. But the rewards are definitely worth completing. For the mission Reconnaissance in the Dark Heart Thicket you can receive the quest item Vial of Poisonous Blood, which transports the character to the dungeon. Here you can also get Champions and Squads to complete missions in the Stronghold.
  • Visit the quartermaster to purchase a set of Bulwark armor, transmog weapons for armor upgrades, and some shape-changing items.
  • Here you can also communicate with other class representatives of both factions.
  • Working with an Artifact: you can increase your strength and learn talents anywhere, but you can only change the appearance of an Artifact in a stronghold.
  • You can reset Artifact talent points only in the Stronghold.
  • Start research with a mob to increase Artifact Knowledge.
  • After completing a Mythic+ Keystone dungeon within the allotted time, you will be able to find a reward in your chest in the Stronghold next week.
  • And, of course, you have to complete unique class quests to learn more about your character's lore.

4. Armor sets in the Stronghold

Each class can earn an eight-piece Bulwark armor set. These sets are similar to the collections that can be obtained through Challenge Mode in Mists of Pandaria, but of course with some differences.
Different parts of the body kit are obtained in different ways:
  • The helmet is obtained by completing a simple Stronghold quest at level 110.
  • To receive the bib, you need to complete the Stronghold campaign.
  • Leggings can be obtained by defeating the final bosses in eight Legion dungeons.
  • Shoulders are awarded for Exalted by the Darkened.
  • To get the belt, you must earn 100,000 Artifact Power.
  • Boots are only given to players revered by any two factions of the Broken Isles.
  • Gloves - for Respect for the Darkened.
  • To obtain wrists, you need to hire six Champions in the Stronghold.
Each item from the collection can be upgraded to item level 840:
  • Up to 820 – Small armor plates for 500 Class Stronghold Resources.
  • From 820 to 830 for Armor Plates for 2000 Class Stronghold Resources.
  • From 830 to 840 – you will have to fork out for Large armor plates for 4000 Class Stronghold Resources.

5. How to upgrade the Stronghold?

The resources of the Stronghold class are also used to upgrade the Stronghold Talent Tree, which consists of five Tiers. In the first four you always choose between two talents, and in the last - only one talent, but what a talent!

The first tier requires level 100, 50 resources, 2 hours of research and allows you to choose between increasing the chance of completing the first Stronghold mission of the day and increasing the chance that the reward for the task will be improved.
- The second tier is also interesting - you need level 105, 500 resources, 4 hours of research, and it can help reveal the hidden appearance of the Artifact. You can choose between a special class talent and increasing the chance of completing a mission.
- For the third tier you need level 110, 1000 resources, 7 days of research. You can choose between the number of units to hire and the ability to place orders for equipment for Champions.
- The fourth tier requires level 110, 10,000 resources, 10 days of research, and provides talents that strengthen units.
- The fifth tier requires level 110, 12500 resources, 12 days of research. But you will receive one Seal of Broken Fate, two talents that can be spent on instantly completing a Quest on the World Map, a reinforced assistant, or additional resources when completing World Quests with Champions.
- Tier six – level 110, 15,000 resources, 14 days of research. But the reward is worth it - you will be able to equip two legendary items at the same time. And this tier must be obtained to open the third relic slot in the Artifact.

Also, for an additional fee, you can change the selected Talent.

Overall, the picture turns out to be very tempting and very confusing: do you want more gaming goodies? This means you have a direct route to Oplot!

Companions not only help complete missions, but also reveal some history in the fight against the Legion. So, you can meet key lore personalities, for example, Rehgar for shamans or Manastorm for magicians. The main goal of companions (champions) is to help in various missions of the class stronghold, which provide experience, artifact power, gold, and sometimes gear. A certain number of missions are also required to complete a class campaign or obtain a mount, such as a fox. Each class has access to eight followers in the Legion stronghold, but only five champions can be active. The rest will be marked “awaiting instructions.” You can activate an ally at any time, but it will cost 250 gold. Leveling up companions in the Legion: common, rare, epic The starting level of a champion is determined in which company (chapter) of the stronghold it was received, but the starting quality will always be normal. That is, the quality does not depend on the hero’s level: 100, 13, 19 or 110. The maximum level is 110. To improve the quality of a follower, you need to complete missions. Experience chart for followers regardless of class:

XP required:

Epic

When a champion has reached the maximum level and quality, no experience is awarded to him.

Legion Companion Item Levels

Once a follower has reached level 110, he receives item level 760, which can be upgraded to complete more difficult tasks. The maximum item level is 850. Increasing the quality of equipment requires the following improvements:

  • Heavy armor set: +5 position level
  • Reinforced armor set: +10 position level
  • Impenetrable armor set: +15 position level

This means that items will always be multiples of the number, and followers cannot have, for example, 799 ilvl. You can obtain elements in two ways: from various stronghold missions, using the third level of stronghold improvement. As for the second method, it can be obtained by Druids, Monks and Shamans. Other classes simply place orders to complete champion weapons. Each order takes 12 hours and costs 50 units of resources. Guide to companions in a class stronghold: low level and combat Sometimes, for a 100% win rate in missions, you can add low-level companions, but if you send all low-level champions on a mission, the chances of winning will be much lower . It is also worth considering that such associates do not receive full experience. If the difference is too great, then it will simply become useless: it does not contribute to success.

Equipment of comrades in the Legion

When champions reach level 110 or another quality, they unlock equipment slots that can be used as upgrades. The first slot is unlocked when the follower reaches Rare quality, the second - Epic. You can get equipment:

  • Class Stronghold Missions
  • Local quests
  • Third level of the stronghold
  • Emissary
  • Treasures, chests

To equip equipment, simply click on the icon or place the desired item in it. Below is a table with various equipment that improves a certain characteristic:

Victory increase percentage:

Shabby stone

lucky bauble

Luck Fetish

Increases the chance of mission success by 15%.

Hurrying pocket watch

20% on missions less than 4 hours.

Energy Potion

30% of missions are less than 4 hours.

Elixir of Powerful Concentration

40% of missions are less than 4 hours.

Durable Hiking Boots

On a mission longer than 8 hours by 20%.

Bottomless Flask

On a mission longer than 8 hours by 30%.

Vial of Endless Breath

On a mission longer than 8 hours by 40%.

Undead Token

Death Knight

Rune of Retribution

Touch of Death

Relic of the Ebon Blade

Marauder's Trail

Demon Hunter

Relic of Shadow

Demon Seal

Essence of Malice

Gaze of Elune

Scroll of Growth

Glowing Token

Forest Ember

Bow of the Ancient Kings

Seeker's Receipt

Windrunner's Gift

Cloak of Deception

Wizard's Bling

Arcane Token

Ring of Primal Power

Highborne Bling

Qi Energy Gem

Blessing Tea

Mad Stone Mogu

Bell of Fury

Hammer of Justice

Protection of the Light

Enlightenment Manuscript

Decoration of the Order of the Silver Hand

Sacred Figurine

Priest

Power of Light

Sanity in a Bottle

Edge of Sanity

Smoke Grenades

Force Drain Brew

Vanishing Powder

Mithan Voodoo

Ground Clamp

Earth Totem

Furious Charge

Skull of the Dark Brotherhood

Warlock

Demonic Brew

Helm of Authority

Relic of the Grim Harvest Council

Might of the Valarjar

Battle Banner

Val'kira's ax

Skull of the Fallen Enemy

Demon in a box

Mission success chance is 15% higher.

Royal feathers

The chance of mission success is 15%, and with bodyguards it gives 25 units. resources for completing a local quest.

Potion of Sacrifice

The chance of mission success is 15%, and with bodyguards it gives 15 gold for completing a local quest.

Brooch of Endless Dreams

Reduces mission time by 15% and increases success chance by 5%.

Book of Secrets

Reduces mission time by 15% and gives 25 units. resources in local quests with a bodyguard.

Eltrig's Grace

Reduces quest time by 15% and gives 15 gold in local quests with a bodyguard.

The Power of Omen

Gives 100 units. resource with a bodyguard in completing local quests and increases success in missions by 5%.

Ice Fang

Gives 100 units. resource with a bodyguard in completing local quests and reduces mission completion time by 5%.

Embers of the fiery expanses

Gives 100 units. resource for the bodyguard in completing local quests and 15 gold.

Refuge of Light

Gives 50 gold with a bodyguard when completing local quests and increases the victory percentage by 5.

End of the Nightmare

Gives 50 gold with a bodyguard when completing local quests and reduces mission completion time by 5%.

Dust of Azeroth

Gives 25 units. resource for the bodyguard in completing local quests and 50 gold.

Winter Horn

Death Knight

Increases victory percentage by 20% during one mission, can be used up to three missions.

golden banana

Manuscript of Truth

Action plan

Robber

Shattered Soul

Demon Hunter

Restores 1 vitality to the target unit.

Wild mushroom

Merila's Conjured Foods

Well of Healing

Healing Stream Totem

Evil Soul Health Stone

Warlock

Cry of the dead

Summons a unit of Valarjar to the aspirants.

Companions in the Legion by class: list, where to get them?

Below you can view a list showing all the Legion’s comrades by class and what abilities they have. We've created helpful notes for some champions.

Companions of the Hunter (Hunt) Legion:

Peculiarity:

Rogue's Companions (Rogi) Legion:

Peculiarity